GLORIAD’s Global Networks

FireEye and Internet2

March 27, 2008 · No Comments

Thanks to supercomputingonline.com for this…

FireEye joins Internet2 to develop high-performance network security

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FireEye to Present at Spring Internet2 Member Meeting and Host Joint Webinar on Botnet Incident Response with Internet2: FireEye, Inc., a leader in global anti-botnet protection, today announced that it has joined Internet2 as a corporate member. Internet2 is an advanced networking consortium led by the research and higher education communities. FireEye plans to collaborate with the Internet2 community on advanced network security projects involving high-performance network security and next-generation malware analysis. In addition, FireEye and Internet2 will host a joint webinar titled “Botnet Incident Response” on April 2, 2008.

FireEye’s chief security content officer Dr. Fengmin Gong will also present “Scaling Security Analysis vs. Next-Gen Botnet Malware Using VM-Based Analysis,” at the Spring Internet2 Member Meeting on April 21-23 in Arlington, Va. Harold Stonebraker, a security investigator at FireEye, will present “Incident Response and Network Forensics: Avoiding Common IR Errors.”

Full text: http://www.supercomputingonline.com/nl.php?sid=15318

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Framing Your Shot: Closure

December 26, 2007 · 1 Comment

Closure is the psychological process by which our brains fill in spaces beyond the framed shot to complete a picture in our minds. For example, if we see a close up shot of two people in a car our minds imagine the space outside of the shot, like the rest of the car and the road, to gain closure. To allow closure it is important that we frame our shots in such a way that the audience can extend the figure or figures beyond the screen.

Look at this extreme close-up of Rosemary:

ecu-closure-framing-bad.jpg

It seems like Rosemary’s head is floating. The viewer cannot properly perceive the complete person because the shot was framed without considering closure. Now, look at this picture of Rosemary:

ecu-closure-framing-good.jpg

It doesn’t take much, does it? Now that we have tilted the camera down a little, we give the audience a much better chance at seeing the picture beyond the frame of the screen.

ecu-closure-framing-example.jpg

Now, you may be thinking, “What about proper headroom? There is no headroom in this picture.” When your using extreme close-ups on a person, headroom is not a concern. Just make sure that you show a little shoulder, and frame the face properly using the rule of thirds, and the shot will turn out the way you want it.

Also, make sure you avoid undesirable cut-off points, such as the neck, elbows, or a skirt hemline. When your framing a shot sometimes the most important thing you can do is leave your audience enough to finish the scene.

O.k.! That was easy. Next time we will talk about vectors and how they will effect the framing of your shots.

**PLEASE leave any questions you may have in the comments box.  I will answer them asap***

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Performance & Usability Monitoring a la Superpatron

December 18, 2007 · No Comments

Watching how users of online library tools and websites is very similar to the kind of usage tracking that we do at GLORIAD.  To quote a Superpatron blog post from December 10, 2007, on the topic of Google Analytics:

“There’s at least two ways to use analytics tools to help the process of making a better system. One is to understand your user population better, so that you can provide them with things that they are finding you for that they’re not finding on your site; the second is to test and refine the process by which people complete specific tasks that you want them to complete.”

We don’t use Google Analytics for our performance monitoring, but we have the same basic goals.  Our GLORIAD home page has netflow graphs that are updated automatically every 10 minutes.  Essentially we want to make sure that our system is handling the user traffic in the best, most efficient way, and we want to figure out whether there are users we could help by providing custom services for them.  We also watch the packet loss data to make sure that the links are working properly.  And if we notice a significant anomoly in usage or netflow, this tells us to check the links and nodes with our network engineers and our international partners’ network engineers to find the glitch and get the network link back up.

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Framing Your Shot: The Rule of Thirds

December 17, 2007 · No Comments

Let’s tackle some of the basics of framing your shot. There are tons of golden rules that will help you frame your shot properly when your behind the camera: Today, we’ll cover the first and most important rule: The rule of thirds.

 

Quite simply, the rule of thirds splits the screen into nine smaller sections with two horizontal lines and two vertical lines. These lines act as references to help you align your subject in the most appealing way for your audience. Look at this close up of Carl:

good-headroom.jpg

He is centered in the middle of the frame, with plenty of headroom and equal distances on each side. Now, look at the same picture with red lines to illustrate the rule of thirds:

headroom-rule-of-thirds.jpg

See? The major features of his face are in the center block, and he is framed (for the most part) within the middle vertical third of the frame. Keep the eyes on or just under the top horizontal line, and make sure that there is enough headroom between the top of your subject’s head and the top of the frame. I know this seems self explanatory: Put the person in the middle of the frame! I must stress, however, that you will be much more satisfied with your shots if you train yourself to always remember your rule of thirds before you shoot. Look at these two pictures of Carl:

 

not-enough-headroom.jpg too-much-headroom.jpg

 

 

 

 

 

CLOSE…. BUT NO CIGAR…

The first picture of Carl does not have enough headroom, and the second, obviously, has too much headroom. If the camera operator would have simply considered the rule of thirds before shooting, these shots would be properly framed and more satisfying. Here is another example with two people in the shot:

 

two-object-frame-rule-of-thirds.jpg*Each subject is near one of the vertical lines, with their eye levels right about even with the top horizontal line. There doesn’t always have to be this much space in between the two subjects, but this picture illustrates the equal distance between the two. A good note; things on camera appear farther apart than they actually are, so if you are trying to frame two people in a discussion/interview fashion, you may have to seat them a little closer than they would expect in order to get a good shot. There will be much more on interview setup later on. After we cover framing, lighting, audio, and cutaway shooting, we’ll bring all of our knowledge together with some scenarios for a one-person production team such as interviews and field reporting. But I digress!

Here are some other styles of shots that will be much easier to setup when you use the rule of thirds:

ots.jpg cross-shot1.jpg

over the shoulder

and

cross shots

 

 

These two types of shots are useful when doing field productions. The over the shoulder shot (left) is most commonly used in street interviews, it allows the viewer to see who is speaking and to whom they are speaking. When using the rule of thirds, allow the right or left vertical third (depending on which shoulder you are shooting over) to be filled with the back of the interviewer, and frame the interviewee along the second vertical line.

The cross shot (right) is also used in field productions, and is framed similarly to an over the shoulder shot. When using the rule of thirds, just frame the reporter along either the right or left vertical line, and leave ample room so the audience can view the action in the background.

Of course, these rules are not set in stone. For example, you don’t have to have the interviewee facing towards the camera and the interviewer facing away from the camera in an over the shoulder shot, and it doesn’t have to be people in the background of a cross shot. Every camera operator has artistic license to frame each of his or her shots in a certain manner. The reason I stress the rule of thirds is because of how useful it is when you commit it to memory. If you always remind yourself of this rule when your framing a shot, whether it be planned or upon a sudden opportunity, you will be much happier with your results.

That’s all for the rule of thirds for now. Next time we’ll discuss vectors and closure and how they will effect the framing of your shots.

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Web Video

December 7, 2007 · No Comments

Howdy network,

Since we will be taking on the wonderful world of web video production in the near future, I am going to post several pieces broadly outlining procedures and strategies that will give our productions a professional look, sound, everything. Actually, if we follow these guidelines and practice pre-production planning, our web videos will not only look and sound professional, they will, in fact, BE professional.

Most of this information comes from my education in video production through the University of Tennessee’s Video Production courses (namely Herbert Zettl’s Television Production Handbooks), and my own experience. Sure, I’ve only been at it for a little over a year, but that shouldn’t stop you from trusting me without proof of credentials! :)

Really, most of this information isn’t too far off from common sense; we all have watched TV, we know what looks good and what doesn’t look good. By outlining these basic rules I hope to give any of you interested in producing video for the web a reliable source to reference before you dive into production. The visuals attached will further illustrate the points and act as good mental reference when you’re actually shooting video.

acapulco bay

Fear not, this picture is deliberate! I just wanted to make sure WordPress could handle pictures. O.k., keep an eye out all you web video production hopefuls, our first installment will cover shot framing and will be coming soon to a Global Networks blog near you!

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Estonia’s Second Life Virtual Embassy

December 5, 2007 · No Comments

(Found at TechCrunch)

Eastern European nation Estonia has opened an official embassy in Second Life.

Estonia for those not aware of the country is a former Soviet Republic that this year is celebrating 90th anniversary of its initial independence, before it was invaded and occupied by the Soviet Union in 1940. It’s bordered by Russia to its East and Latvia to the South, and became a member of the European Union in 2004, the same year it became an American ally by joining NATO.

Estonia established an embassy in Second Life on the basis that Second Life was as progressive as its own society. The goals of the embassy are to promote Estonia among small groups of professional individuals by hosting discussions and lectures with people who not be able to travel to Estonia, and perhaps more interestingly, to act as a conduit for information to countries where Estonia has no representation (literally a virtual embassy).

To read the rest of the TechCrunch article and see screen shots of Estonia’s Second Life embassy, click here.

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World War 2.0 on PBS

November 29, 2007 · No Comments

Wired Science

This was on PBS last night - a show called Wired Science. This segment was called World War 2.0. About the botnet attack on Estonia’s government and news websites. The attack essentially shut the whole information and governance operation down…the interesting observation was that Estonia actually had a plan in place to deal with cyberterrorism, while other countries (guess who) do not…

(Thanks, Anita)

http://www.pbs.org/kcet/wiredscience/video/83-world_war_2_0.html

Click the link to go to the video.

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dimdim

November 29, 2007 · No Comments

(Thanks, John)

dimdim service

I just got an email reminding me of the dimdim service. It is in beta. I thought it might be of interest. Just a word from the security side, since all this is going through a third party site, it should be considered as having a meeting out in public. Here is a description of dimdim if you have not heard of it before:

“dimdim is the world´s first free web meeting service based on the open source platform. dimdim is a browser-based web 2.0 service that allows anybody to share their desktop, show slides, as well as talk, listen, chat, and broadcast via webcam. dimdim´s hosted service is available for free and can be easily used for small gatherings, to seminars with hundreds of attendees. With absolutely no software to download for attendees, dimdim gives everyone the opportunity to hold Web meetings and to customize and brand these meetings”

They do have open source off sourceforge.

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Grids Help Track Human Migration

November 29, 2007 · No Comments

Found at iSGTW International Science Grid This Week

Feature - The path more travelled by: grids help track human migration

(Click the link above to go to the original article with photos/maps)

Today, families interested in an intercontinental move will probably go by plane, train or automobile. Several thousand years ago, adventurers had a harder time of it.

Thanks to the plucky, pioneering efforts of early families, humans have managed to explore and settle every habitable region of the globe.

Surviving the “bottlenecks”

Two ancient migrations have particularly affected the shape of future generations: the “Out of Africa” event and the North to South colonization of the Americas. These migrations left traces in our genes still observable today.

Described as “bottlenecks”—events where only a few individuals get through—the migrations may have caused a drastic reduction in population size and a corresponding drop in genetic diversity.

To estimate the strength and timing of these bottlenecks, specialists like Nicolas Ray at the Computational and Molecular Population Genetics Lab at the University of Bern, Switzerland, try to reconstruct past human movements using the genetic diversity of current populations.

New technologies track old paths

Ray says that new statistical tools, larger data sets and the robust computing power of computing grids mean he can now examine human migration in greater detail than ever before.

“This is a very exciting field right now—we have so much to study,” he says. “The technology required to obtain genetic data is much cheaper now. We can acquire a large number of genetic markers in many individuals, and obtain data much more rapidly than before.”

The Computational and Molecular Population Genetics Lab has been involved in the Enabling Grids for E-sciencE project since 2005, providing Ray and his colleagues with access to previously impossible levels of computing power.

“For a given project, where four alternative models are compared, I would typically run about 20 million simulations,” says Ray. “This might take a single computer five years; it is done in a couple weeks on the EGEE grid.”

With funding from the Swiss National Science Foundation, Ray and his colleagues are now working on SPLATCHE, a program designed to integrate environmental factors—like vegetation patterns, topography and the locations of fresh water and coastlines—in simulations of Amerindian migration.

The ultimate goal is to create a spatially explicit demographic model that accurately describes the genetic distribution found in the real world.

Ray recently looked at colonization of the American continent, using genetic patterns to determine migratory paths.

“Usually we assume that populations connected by migration are more genetically similar,” he explains. ”We observed this pattern in coastal populations, so Amerindians probably used coastlines as migratory corridors, probably because these landscape features tend to be richer in resources and easier to cross than dense forests.”

Ray’s recent work will appear in a paper in press at PLoS Genetics, along with the work of 26 other co-authors who also worked to characterize the genetic diversity of Amerindians.

- Danielle Venton, EGEE

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Cosmologists Use New Supercomputer

November 26, 2007 · No Comments

Found at Supercomputing Online, Nov. 19, 2007

Durham University Cosmologists Use New Supercomputer

Researchers from the Institute for Computational Cosmology (ICC) at Durham University are tackling what has been described as the biggest problem in physics by running simulations of the Universe on a massive upgrade to the Cosmology Machine supercomputer supplied by Sun Microsystems. These calculations have been used by an international team which is competing to carry out a new space mission under the European Space Agency’s “Cosmic Vision” programme. Perhaps the most startling recent observation in cosmology is that the expansion of the universe appears to be speeding up rather than slowing down.

Click here to read the entire article at Supercomputing Online’s site.

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